Monday, May 11, 2009

Corey's Renderman Images

The first image I just played around with the polygon points on the back wall, the sphere parameters for the sphere, and the brick sizes on the bricks:


The second image I found three different shaders. RudyCplasmaball.sl, RudyCstones.sl, and JBUMcraters.sl. These were downloaded off the web. The results:


I had to play around with the craters code just a slight bit, since the depth of the crater into the sphere wasn't apparent enough to look good. Nothing else was changed.

Chris' Renderman Images

My first image just modified the values of locations of polygons, colors, and the size of the bricks in the texture.



My second image is a plasma ball, similar to one from Metroid, one of my favorite video games.



The shaders that were used to create this image were downloaded from the Renderman Repository.

Tone reproduction ( Step 7 )

For tone reproduction, we implemented two different models, the Ward and the Reinhart models. Here are the images or our results at different maximum luminance levels.

Max Luminance of 1:
Ward Reinhart



Max Luminance 1000:

Ward Reinhart



Max Luminance 10000

Ward Reinhart




The Reinhart model faithfully creates the image no matter the maximum luminance as expected.

Thursday, May 7, 2009

Transmission (Step 6)



Here is the Transmission image. We fixed the upside down image and worked out the overlapping color issue.