Title: Shaded, particle animation representing water.
Members: Corey Greenhawk, Christopher Williams
Class: Computer Graphics II; 4003-571
Instructor: Reynold Bailey
Website: http://cawcg2.blogspot.com/
Project Objectives:
Create an initial scene with the drops of water.
Move the drops through the scene with a gravitational force along with an initial directional velocity.
Use collision detection and reaction to move through the scene to a point where the body settles.
Coloring the spheres should be procedurally done and include a transparent factor to help make the water more realistic.
System and software: *change* The original idea was to do this using OpenGL and run in on any system that can run an OpenGL program, but after creating the ray tracer, I believe we will use that to depict the images because of the inherent math needed to do the collision and the information the ray tracer already provides us.
Project Timeline:
First, we need to establish a scene.
Second, develop the movement and animation involved.
Third, incorporate the collision detection.
Fourth, if time develop the shading needed to make the scene look realistic.
By changing to using the ray tracer, we have been working on developing it to do the animation aspect before we move on to the project. It is at a position now that we can work more on the project then the ray tracer itself.
Current responsibilities: (subject to change)
Christopher - develop the scene, animation, and collision.
Corey - develop the shading and texturing needed to make it look more realistic.
Progress so far:
Up until now, progress has been focused on getting the ray tracer running. Research on animation and collision detection has been undertaken as well.
Revised timeline:
Wednesday, April 22nd: Completed scene setup
Friday, April 24th: Gravitational animation
Sunday, April 26th: Collision Detection
End of quarter: Shading, texturing, completion
Priorities are on scene, gravity, and collision. The timeline is set to be extended as needed to accomplish tasks.